Poetry Collection

Poems in true chronological order by post date

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 -> file: fediverse/1860
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 │ CW: politics-mentioned │
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 republicans who vote for biden are my friends
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 -> file: messages/442
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 In symbeline, they aren't monsters. They're "Mordaunts" and they need your help.
 
 When slain, their essence flows back to the villain who remakes them in a new
 form. As time passes the villain gets more and more essence, as heroes are
 slain.
 
 They have taken several ancient guardians (many types, randomized at the start
 of the game) and they protect their sanctum in the center of the island. The
 heroes need to level up to defeat them and slay the villain, but the villain
 gets stronger as well.
 
 If too many heroes die, the villain wins. And the villain can focus their
 efforts on one area or another, while your heroes fight with the kingdom next
 door.
 
 Brigands arrive on ships as well. If you implement the law saying only approved
 members may travel on boats, they'll arrive in little dingies on the coast,
 meaning less trouble in the city but same amount of trouble.
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 -> file: messages/443
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 RTO on specific days (WFO others) but with optional social events scheduled all
 day. Returning to office is intended to foster community and cohesiveness
 right? What better way to do that than playing board games, singing in choir,
 or having a potluck? Doesn't have to cost dollars, look to churches for
 community building activity ideas. Let the employees lead.
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 -> file: messages/444
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 Like, you COULD work instead, but like why would you when you could go bowling
 or watch a movie.
 
 Works best I think if the days cycle through the week too so your employees
 can't make permanent obligations during the weekdays. If you're so concerned
 that they'll start working for another company or start a grassroots political
 movement, just make it so that they can't reliably have empty spots in their
 schedule. Maybe two days, one cycles forward the other back. So like, Monday
 and Friday one week, then Tuesday and Thursday, then Wednesday and friday, then
 Monday and thursday, then Tuesday and wednesday, then Friday and Wednesday,
 then Monday and thursday, etc etc.
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 -> file: messages/445
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 In Majesty, you place reward flags on specific monsters as a concession from
 the simulation crowd to the real time strategy crowd who wanted more direct
 control.
 
 In Symbeline, you determine the bounty price for various crimes that mordaunts
 and bandits might commit. In addition, you can incentivize your heroes to
 commit crimes against neighboring nations the same way. In this way you do not
 have direct control, but rather can build out a simulation and tweak it
 bit-by-bit to reward certain types of behavior.
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 -> file: messages/446
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 Every month, a new ship arrives in port. It bears with it many souls who come
 seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
 that are suited to them. If you don't, they'll start to starve and become
 brigands. If you feed them, they get bored and become brigands. If you
 entertain them, they are useless and you'll be overcome with monsters. If you
 police them, they'll go to your rivals.
 
 You do this by building guilds which can identify and train the best potential
 candidates. You can invest in more time spent identifying, training, and
 equipping, but the more time they spend on those things the less resources
 they'll have to process more people through their systems.
 
 On the other end, you get a hero, or perhaps something similar. They do battle
 with the mordaunts and strive to better the kingdom. You reward them with
 bounties and they can find treasure on their adventures - how weird, it seems
 to just... Spawn from the earth. Almost like it's an elemental property of the
 land.
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 -> file: messages/447
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 Symbeline is a competitive simulation game with enough dynamic elements to keep
 it unpredictable, like how roguelikes are more replayable than ARPGs.
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