Poems in true chronological order by post date
-> file: fediverse/1860 ═════════════════════════════════════════════════────────────────────────────────── ┌────────────────────────┐ │ CW: politics-mentioned │ └────────────────────────┘ republicans who vote for biden are my friends ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧══════════════════════════════════════─────────────────────┴───────────┘ -> file: messages/442 ═════════════════════════════════════════════════────────────────────────────────── In symbeline, they aren't monsters. They're "Mordaunts" and they need your help. When slain, their essence flows back to the villain who remakes them in a new form. As time passes the villain gets more and more essence, as heroes are slain. They have taken several ancient guardians (many types, randomized at the start of the game) and they protect their sanctum in the center of the island. The heroes need to level up to defeat them and slay the villain, but the villain gets stronger as well. If too many heroes die, the villain wins. And the villain can focus their efforts on one area or another, while your heroes fight with the kingdom next door. Brigands arrive on ships as well. If you implement the law saying only approved members may travel on boats, they'll arrive in little dingies on the coast, meaning less trouble in the city but same amount of trouble. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧══════════════════════════════════════─────────────────────┴───────────┘ -> file: messages/443 ═════════════════════════════════════════════════────────────────────────────────── RTO on specific days (WFO others) but with optional social events scheduled all day. Returning to office is intended to foster community and cohesiveness right? What better way to do that than playing board games, singing in choir, or having a potluck? Doesn't have to cost dollars, look to churches for community building activity ideas. Let the employees lead. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧══════════════════════════════════════─────────────────────┴───────────┘ -> file: messages/444 ═════════════════════════════════════════════════────────────────────────────────── Like, you COULD work instead, but like why would you when you could go bowling or watch a movie. Works best I think if the days cycle through the week too so your employees can't make permanent obligations during the weekdays. If you're so concerned that they'll start working for another company or start a grassroots political movement, just make it so that they can't reliably have empty spots in their schedule. Maybe two days, one cycles forward the other back. So like, Monday and Friday one week, then Tuesday and Thursday, then Wednesday and friday, then Monday and thursday, then Tuesday and wednesday, then Friday and Wednesday, then Monday and thursday, etc etc. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧══════════════════════════════════════─────────────────────┴───────────┘ -> file: messages/445 ═════════════════════════════════════════════════────────────────────────────────── In Majesty, you place reward flags on specific monsters as a concession from the simulation crowd to the real time strategy crowd who wanted more direct control. In Symbeline, you determine the bounty price for various crimes that mordaunts and bandits might commit. In addition, you can incentivize your heroes to commit crimes against neighboring nations the same way. In this way you do not have direct control, but rather can build out a simulation and tweak it bit-by-bit to reward certain types of behavior. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧══════════════════════════════════════─────────────────────┴───────────┘ -> file: messages/446 ═════════════════════════════════════════════════────────────────────────────────── Every month, a new ship arrives in port. It bears with it many souls who come seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs that are suited to them. If you don't, they'll start to starve and become brigands. If you feed them, they get bored and become brigands. If you entertain them, they are useless and you'll be overcome with monsters. If you police them, they'll go to your rivals. You do this by building guilds which can identify and train the best potential candidates. You can invest in more time spent identifying, training, and equipping, but the more time they spend on those things the less resources they'll have to process more people through their systems. On the other end, you get a hero, or perhaps something similar. They do battle with the mordaunts and strive to better the kingdom. You reward them with bounties and they can find treasure on their adventures - how weird, it seems to just... Spawn from the earth. Almost like it's an elemental property of the land. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧══════════════════════════════════════─────────────────────┴───────────┘ -> file: messages/447 ═════════════════════════════════════════════════────────────────────────────────── Symbeline is a competitive simulation game with enough dynamic elements to keep it unpredictable, like how roguelikes are more replayable than ARPGs. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧══════════════════════════════════════─────────────────────┴───────────┘ |