=== ANCHOR POEM === ═════════════════════════════════════════════════════════════════────────────────── Algorism is a system designed to work for any level of organization. It scales. It accomplishes this by abstracting individual needs into communal needs at a certain level of size or complexity, and in doing so it enables people to take responsibility both for their individual lives, but also the lives of the world around them. This increased level of "stake" that people "hold" in their lives will encourage them to develop their surroundings in a healthier way, thus leading to a safer, saner, and more productive society for all. How is this accomplished? There are many aspects to Algorism, and this note is an examination of one particular facet - specifically, the requisition system which delivers goods and services to entities larger than a single individual. It may be best illustrated with an example. Consider a neighborhood - or, even simpler, a suburban street, lined with houses. There may be 20-50 families on that street, depending on it's length, so let's say there's around 30. These families hold a common cause together - they all want their surroundings to be generally pretty nice, clean, and decent. They may share many other things besides, but these are things that most people can agree on. These 30 families need supplies and infrastructure in order to have a good life lived in their small little "town". Some common ideas for unification activities include knocking down the backyard fences and letting them relish the shared safe space for children, gardens, and nature. This is an example of a cultural method for building a "good life" for them, however they need to have some sort of "economic" method of good-life-building as well. The reason I say this is because no matter what level of complexity you reach, there are always economics involved, for an individual distributing blood cells to each of it's fingertips all the way up to families sharing the food on the serving plate at dinner. Go up higher and you have perhaps neighborhoods sharing commonly used tools or resources, then cities and states and countries sharing people, talents, and brotherhood. Economics are a symptom of systems, not power. Power is coercive, it compels others to obey thine will or else face retribution, but systems do not require power in order to function. A system could be as simple as "you scratch my back I scratch yours", which is a simple way that our ancestors learned about basic cooperation. Systems can scale of course, and they need not be comprised solely of verbal, mental, or legal agreements - computer systems, economic systems, spiritual systems, systems of math or physics, all of these things are based on the philosophical discipline known as "logic". Logic is fallible of course, it is certainly possible to create systems of logic which are completely unsound or invalid and which fall apart upon being used for the first time. However, when considered with a scrutinous eye for detail, and referenced to the results of the real world and it's endless permutations, logic can be an excellent tool for developing organization and structure. Both of which are invaluable for all humans when they seek to cooperate or coordinate. If thirty people who lived near each other wanted to cooperate or coordinate on the goal of "building a good life", they might reach for a logical method of developing their surroundings toward how they feel is most suited to their needs and demands. In order to do so, they'll need supply and infrastructure. The question of acquiring such supply and infrastructure is ultimately up to them, but the Algorist way of doing so is to utilize the queue system. This system is related to queues as typically understood only in name and in technicality, for the additional structures built on-top of the queues are more than sufficient to differentiate it. When you, dear reader, hear the idea that you'd have to wait in line in order to get your food at the cafeteria, you may shudder and think about how you'd prefer anything else. After all, that's how they did it in the Soviet Union, and there are plenty of horror stories about how it took 10 years to buy a car, or how the factories were graded based on weight so they'd sneak lead into all their lamps or whatever in order to seem like they were doing well. They gamed the system, in a word. However, America in 2025 is not as simple as the USSR in the mid-1900s. We have computers now. We do not need to coordinate using paper and pencil. This enables us to create things like web-UIs for Amazon, a world-wide distribution network, or to build SQL databases full of every record we could imagine and store it on a computer the size of a brick. There is no end to the power that computers may bring to us, but with great power comes great responsibility, and the pragmatic programmer will work tirelessly to reduce complexity of scale. A queue is a system where the entities who are to be served, delivered, or otherwise operated on are placed in line, and those which are placed first are focused on with priority over those that entered the queue later. There are many types of queues but this is the one we will use for this note. Using this basic definition, we can see that there are many opportunities to implement additional mechanics ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧══════════════════════════════════════════════════════─────┴───────────┘ === DIVERSITY RANKED === --- #1 fediverse/3184 --- ═══════════════════════════════════════════════════──────────────────────────────── "reboost with content warning" would be quite nice 🥰 ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ --- #2 messages/527 --- ═════════════════════════════════════════════════════────────────────────────────── could give us some experience organizing small, short-term projects to accomplish specific goals and tasks in an ad-hoc way that relied less upon procedure and more on "I think so-and-so knows something about that, they were looking into those files and posted a breakdown of how they work yesterday" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧══════════════════════════════════════════─────────────────┴───────────┘ --- #3 fediverse/1028 --- ════════════════════════════════════════════─────────────────────────────────────── there's this really fun video game I like to play called "Legion TD 2" - it's based on a Warcraft3 mod. In this game, you make tactical and strategic decisions on a fixed term - a competitive game between 4 or 8 players with an incredible array of randomness. it teaches you to work with what you got, and to make decisions based on your opponent's weaknesses. Good luck figuring out what they are, though, as you can't just memorize them out of a book. You need to adapt, in the moment, to the decisions of your foes, while primarily focusing your attention on accomplishing a different task. I really like it because it's taught me to be strategic in plenty of other ways. I used to love the game Overwatch because it required adaptibility. The game was always changing, so no strategy stuck forever, but every match you'd play against a slightly different opponent. but then Blizzard changed the game because they wanted to make more money, and it got worse and worse at what I liked about it. Sadface. : ( ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═════════════════════════════════──────────────────────────┴───────────┘ --- #4 fediverse/4986 --- ══════════════════════════════════════════════════════════════───────────────────── Fury is not the same thing as rage. Fury is focused determination. Rage is unbridled anger. Rage blinds you. Fury guides you. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═══════════════════════════════════════════════════────────┴───────────┘ --- #5 messages/1 --- ─────────────────────────────────────────────────────────────────────────────────── ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘─────────┴───────────────────────────────────────────────────────────┴───────────┘ --- #6 messages/1098 --- ═════════════════════════════════════════════════════════════════════════────────── Trust is a handshake because both partners have to reach for it. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═══════════════════════════════════════════════════════════╧══─────────┘ --- #7 messages/4 --- ─────────────────────────────────────────────────────────────────────────────────── ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘─────────┴───────────────────────────────────────────────────────────┴───────────┘ |