Poetry Collection

Poems in true chronological order by post date

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 -> file: fediverse/3059
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 I only sorta know what a "reply guy" is and at this point I'm scared to ask
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 -> file: fediverse/3060
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 @user-1441 @user-670 @user-113 
 
 thanks. something always does, much to the disdain of my loved ones who are
 forced to catch me before I fall. But I literally can't do anything else but
 fall. It's like my body is heavier than theirs.
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 -> file: fediverse/3061
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 every time I read a subtoot I assume it's about me and I mentally curl up into
 a ball
 
 doesn't matter if it's totally irrelevant, if there's no target specified it
 defaults to me because... like, who else is there right?
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 -> file: fediverse/3062
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 @user-570 
 
 yes you could certainly use a database for that, but databases are
 significantly more complex.
 
 For a game, yeah a database is a good idea. especially if it's a multiplayer
 game.
 
 For a script or small program, use small files to store data.
 
 I personally like the idea of "plain-text" files because it allows your users
 to modify them if need be, while databases tend to be more locked down.
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 -> file: fediverse/3063
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 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics (like
 EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped out,
 at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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 -> file: fediverse/3064
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 @user-570 @user-246 
 
 you know you two could have spared yourselves all this trouble if you just
 ScReEnShOtTeD the code! Then it'd be easy to see with your very
 not-visually-impaired eyeballs on your graphical user interface, considering of
 course that everyone has perfectly functional eyeballs and perfectly visual
 graphical user interfaces
 
 /s of course
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 -> file: fediverse/3065
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 │ CW: complaining-about-tech │
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 I feel like if I wanted to keep every single one of my games playable I'd have
 to boot them up at least once every 3 months or so.
 
 That's EXHAUSTING. Linux is supposed to "just work" - so why does everything
 break every time you run an update?
 
 WHY can't I just... maintain a copy of old software if it's still in use? Or
 like, include all the installation steps that check for dependencies (and
 install them if necessary) into the "launch game" script?
 
 Backwards compatibility for a single season ago is apparently too much. I've
 written a few scripts for it but you can only do so much when the game files
 aren't on github -.-
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