=== ANCHOR POEM ===
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=== SIMILARITY RANKED ===

--- #1 fediverse/1080 ---
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 here's an idea - when typing a command in a BASH terminal if you push up it
 inserts the previous command (as expected) but if you hold SHIFT and push up
 it inserts the first argument in your previous command. Then, you can push up
 again (while still holding shift) to go one command further back, and again to
 get the third previous command.
 
 Then, here's the cool part, if you are holding shift and you push left/right,
 then it moves from the first argument of the previous command to the second,
 third, fourth argument.
 
 example:`ls -ltr ~/pictures/my-art/
 
 feh [shift+up inserts -ltr]
 feh -ltr [hmmm that's not right]
 feh -ltr [shift+right switches to 2nd argument]
 feh ~/pictures/my-art/ [ah that's better]
 `
 
 would be even cooler if it highlighted it in your previous terminal output so
 you could visually connect your current input with the previous input
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--- #2 image/img-9141 ---

🖼 poem-pictures: ramblings-of-a-whackadoodle.png poem-pictures: ramblings-of-a-whackadoodle.png
--- #3 image/img-9142 ---
🖼 poem-pictures: trans-rights-are-human-rights.png poem-pictures: trans-rights-are-human-rights.png
--- #4 image/img-9143 ---
🖼 poem-pictures: white-noise.png poem-pictures: white-noise.png
--- #5 image/img-9144 ---
🖼 poem-pictures: oodles-of-doodles: marceline-has-ultimate-granny-potential.jpg poem-pictures: oodles-of-doodles: marceline-has-ultimate-granny-potential.jpg
--- #6 image/img-9145 ---
🖼 poem-pictures: oodles-of-doodles: how-many-faces.jpg poem-pictures: oodles-of-doodles: how-many-faces.jpg
--- #7 image/img-9146 ---
🖼 poem-pictures: oodles-of-doodles: thought-spiral.jpg poem-pictures: oodles-of-doodles: thought-spiral.jpg
--- #8 image/img-9147 ---
🖼 poem-pictures: oodles-of-doodles: horny-constructors.jpg poem-pictures: oodles-of-doodles: horny-constructors.jpg
--- #9 image/img-9148 ---
🖼 poem-pictures: oodles-of-doodles: thought-constructs.jpg poem-pictures: oodles-of-doodles: thought-constructs.jpg
--- #10 image/img-9149 ---
🖼 poem-pictures: oodles-of-doodles: dont-fuck-with-mirrors.jpg poem-pictures: oodles-of-doodles: dont-fuck-with-mirrors.jpg
--- #11 image/img-9150 ---
🖼 poem-pictures: oodles-of-doodles: gravity-connections.jpg poem-pictures: oodles-of-doodles: gravity-connections.jpg
--- #12 image/img-9151 ---
🖼 poem-pictures: oodles-of-doodles: thinkin-bout-sets.jpg poem-pictures: oodles-of-doodles: thinkin-bout-sets.jpg
--- #13 image/img-9152 ---
🖼 poem-pictures: oodles-of-doodles: dnd-with-horses.jpg poem-pictures: oodles-of-doodles: dnd-with-horses.jpg
--- #14 image/img-9153 ---
🖼 poem-pictures: i-am-a-stalk.png poem-pictures: i-am-a-stalk.png
--- #15 image/img-9154 ---
🖼 poem-pictures: social-rube-goldberg-machines.png poem-pictures: social-rube-goldberg-machines.png
--- #16 image/img-9155 ---
🖼 poem-pictures: letter-of-affection.png poem-pictures: letter-of-affection.png
--- #17 image/img-9156 ---
🖼 poem-pictures: compilation-of-will.png poem-pictures: compilation-of-will.png
--- #18 image/img-9157 ---
🖼 poem-pictures: dreams-align.png poem-pictures: dreams-align.png
--- #19 image/img-9158 ---
🖼 poem-pictures: oodles-of-doodles: those-diplomatic.jpg poem-pictures: oodles-of-doodles: those-diplomatic.jpg
--- #20 image/img-9159 ---
🖼 poem-pictures: perspectives-of-the-reflection.png poem-pictures: perspectives-of-the-reflection.png
--- #21 image/img-9160 ---
🖼 poem-pictures: two-perspectives-is-better-than-one.png poem-pictures: two-perspectives-is-better-than-one.png
--- #22 notes/vr-chat --- ═════════════════────────────────────────────────────────────────────────────────── picture a mod for vr-chat where people roleplay in a world. there are NPCs who respond with pre-scripted responses to questions and actions, but the real gameplay comes from the game-masters. they watch from a menu like a wall of security cameras, and when they see something they can improvize they choose one of the screens and hop in as the NPC. The viewpoint is from the NPC's perspective, and they can act as if they were that NPC. The GM's actions are recorded, and next time something like that happens the AI can have a better idea of what to do. Essentially adding on to the pre-script. Sorta like a chatbot, with manual control and a unique perspective of someone driving through multiple windshields. And not every NPC will be interacted with at once, so there's lots of downtime and plenty of waiting. One GM would be responsible for one or more character, and they'd see all or some of the perspectives depending on how many were being interacted with at that moment. BOOM MAKE THIS PLS I WANNA PLAY IT gotta get a vr headset first tho... need 1k pls. there's cheaper headsets, you know, yah but only one is valve - the vive was a 3rd party cooperative, i guess that could work. hmmmmm i'll see what i can do. can't get an oculus, it's just a big risk to put faith in a walled garden. better to be free imo. a walled garden is just a place to experiment, smh truuuuue hadn't thought about it like that, well in a competition it seems sketch so publish the research, act as an institution of learning, and spread the knowledge you learn. Boom instant way to redeem corporations. why don't they do this? is power that tasty? they're fools to believe they can do it alone, we need to collaborate Free and Open Source Style. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧══════─────────────────────────────────────────────────────┴───────────┘ --- #23 messages/1328 --- ═══════════════════════════════════════════════════════════════════════════──────── Another ally could use the blaster cannons to your left and right that were beyond targeting range of your target. Basically... "shoot this bit here!!" the two overlapping field of view segments would divide their focus evenly on the parts that were venn diagrammed to be both within the target able field of view area and shared with the other targeting zone, the one controlled by the other operator, who also intended to fire on a target and used a field of view zone that intersected with the other viable turrets of another field of view zone. The ones which were closest to aiming at that target (they need time to rotate) were the ones chosen to fire that particular turret at that "closest to aim at" target. If there were more of the turrets pointing at one target than the other, they would get proportionally more/fewer on their other overlappings. If none others to distribute targeting to, then the system will move them anyway and move toward equilibrium as soon as possible. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═══════════════════════════════════════════════════════════╧════───────┘ --- #24 fediverse/33 --- ═════════════════════════════════────────────────────────────────────────────────── ┌───────────────────────┐ │ CW: World of Warcraft │ └───────────────────────┘ I thought it'd be cool if there was a chat program where you could play a little multiplayer game together and so long story short I'm now working on a WoW server. The idea is to remove all the monsters and quests and such and just let people chat to each other. They'd be able to go wherever they want (choosing a background) and wear whatever clothes they want (creating an avatar) and then they could just chat IRC style. But then I thought "ah but what if it spawned in monsters" so I'm planning on making it randomly spawn packs of monsters that are of the appropriate level every 30 seconds or whatever (as long as the previous one was defeated of course) so that people can mess around fighting things while they talk with their friends. But it'd be optional. AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so I'm also working on that. Wish me luck. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧══════════════════════─────────────────────────────────────┴───────────┘ --- #25 notes/collectivist-police --- ════════════════════════════════════════════════─────────────────────────────────── we need paladins, because without us infiltration and sabotage are impossible to avoid. They must care about honor, because even if they desire to do evil deeds they should be punished for considering it. They should be tempted often, and if they relent they are condemned. It is truly the most important thing to them. not the effects of it, but the spirit behind it. Like, if they lacked information and acted in a dishonorable way unknowingly, then they should not be at fault. And if they are pushed to side note, but you should be introduced to the 70 closest people you live to whenever you move into a new house. Just so you know who's who. Plus maybe you could get a new friend. And you'd quickly learn which houses were empty. At least, the ones near you. Kinda makes me think we should have a map of that kind of thing, like "oh yeah so-and-so takes care of these 5 houses doing daily maintenance and repair" and "this house with these capabilities should be attended to by this person who's skilled in their upkeep and usage" and then maybe we could track statistics about "this house was used for these productive activities this many times" and we could determine when we needed more or less of a certain type of product/ project/protect. [but also like, capabilities for our betterment] and like, every area would be connected to a group chat and like, if you said something that wasn't relevant to the people on one side of town versus things that weren't relevant to people on the other side, then they wouldn't be bother- -ed. It's great because you can always go up a tier of abstraction and see the conversation higher up. It'd be a lot of data to sort through so you'd probably use your custom-trained AI that's learned from nothing but every single one of your actions. And only it sees them, so it can't like spy on you or whatever. Basically your "computer" self. ... yeah anyway with lots of messaging data (like "oh how are we going to find this particular chemical in order to fulfill this particular demand in our area" or "we currently have 15 maids in the area in order to fulfil the requirements of the 20 dirtiest houses in this area, and people have reported that the area is growing untidy, so we should ask around (at a higher level of national abstraction) and find some more maids to help out." that kind of thing doesn't have to be just for work too, people can have social messaging and social media too. So long as it's projectable at whatever level of abstraction you'd like. Maybe for social posts in order to keep things relatively chill you could only post like, idk 12 posts each year at the state level, or maybe 2 at regional and 0.25 at national. If you wanted more you'd have to sacrifice something else, and like... yeah sure whatever, the point is that you'd make more personal, close thoughts, and occasionally you'd have the opportunity to show your heart and make friends. Then, people would "add you as a friend" or "put you on their follow list" or "subscribe to their subreddit" or whatever the heck, meaning they could see you at an assignable level of abstraction. I'm picturing a discrete things, something you can scroll with on a mouse. Except, you'd scroll up for a closer perspective and scroll down to get a wider reach of Social. ... Anyway that would use the same system as the "workplace attention distribution system - with auto-determining heuristics". Wow they've been busy. that's the neat thing about engineers, give them a task and they'll build the shit out of it. They'll spare no expense, truly fulfilling the exact demands of the design. So they work best when you let them run wild and rampant. why the fuck do we need billion dollar contracts with defence companies? Just get a bunch of physicists and engineers in a room and they'll make you a doom laser in like, 20 minutes. it's up to us, as people, to determine whether or not they should go through with the designs they come up with. As long as we understand that weakness is defined as something that can destroy us. An army determines where we are most weak, and where we excel. A proficient army would identify their most likely doctrine to succeed and apply it to it's utmost and most excellent. For example, the US focuses on air-power because not only do we have a lot of space to develop these things, we also are positioned in such a position that we control both halves of a continent. This is essentially unprecedented in the history of the world, which is why we've been able to grow so decadent. ... anyway, milk and honey are fine in times of peace. We kinda stole the land though, so it's kind of a shit system. Like, if Europeans wanted to control the world then why didn't they start with everything surrounding the medditeranean? ... oh wait they kinda did. That's what Europa Universalis is about, the ways the European powers did the cruel and horrible things they did. We can learn how systems like intercontinental trade became available and how it led to vast and terrible social upheavals. Colonization is not okay, it's not fair that we've done as we've done. And yet we do it again. We do our best to learn from the mistakes of our fathers. We apply ourselves to the present, using the gifts of our ancestors passed down through time - the journey of life's adolescence. we can learn both how and why they did something, and how and why it turned out. Such is our duty to the future, to learn and grow and become better, so that their sacrifice might be enough. That they needn't have died in vain, for someday there is a great future all the same. thus, it is our ethical duty to stop killing people. We're in the birthplace of a brilliant day, literally all we have to do is just... chill, for like 20 or 30 years, and our scientists will have figured out everything wonderful. Then we can decide what we want to do. I personally think we'll be 4d interdimensional space travellers by then, but that's just me. Always remember our duty. It is our job to pull matter from the dark holes. when we can do that, we can do whatever we want. Though I think by then we'll probably not want to fight each other, we'll have spent quite a while together. We'd make a lot of friends! So, like, how about we just make our factories build incredibly durable stuff, and then we just... take care of it? Like, governmentally obliged duties to take care of things? And to know how to use them. People would naturally gravitate toward things that they loved, and if they were a swiss army knife then that's okay. Maybe some benign rewards for picking under-represented classes, but like ... we could build every chair that ever needed to be built. Then we could build every refrigerator. Then every computer, then every spaceship. What's next? Who knows! ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═════════════════════════════════════──────────────────────┴───────────┘ --- #26 messages/368 --- ════════════════════════════════════════════════─────────────────────────────────── "fool's luck", the kind that runs out and betrays you, is fundamentally an unethical action. Borrowing from the future to sate the demands of the present is no different than burning fossil fuels, wasting our children's future on our need for convenience in a world we are oppressed and compelled to do nothing else. Capitalism, or by extension any authoritarian society (yes, capitalism is authoritarian, as power compels via authority and the weight of currency that is thrown around by those chosen to suit their ends and used to deny us our needed goods) ... as I was saying capitalism compels us to consume because we're all just so tired at the end of the day, it just makes sense to drive a car to work instead of biking. Or buying fast food instead of local grown goods. Why can't each state have it's own "food preparation plant" that prepares things exactly as you would for the processed foods we currently eat? Heck, if the jobs for it were local, it's likely that people would begin to realize just how unhealthy they are for you. Local, and open source, meaning run by society and just as open source codebases will accept pull requests and merge their branches into main, so too would our votes decide which processes are updated and which parameters are tweaked. Something you can vote for once, and then your vote stays until it's passed (or you change your mind). ... Works for all kinds of inter-mechano-people-communi-coordination. (organizations, institutions, and societies in one word, jeez how arcane) ... anyway that's basically how algorism works, except instead of EVERYONE voting on EVERYTHING, people would vote for representatives who would vote for them. And there's like, 4-6 layers (I forget the exact number) because people are organized (by location) into groups of 70, and each general location has the option to switch into a different commune, as long as they're generally localized to the same area. Like, the tier above has a certain amount of space, and the tier above has just a bit more, and more, etc... Well, anyway, people could join higher level communes with more and different people if they wanted. It's just, they'd be far away and wouldn't be able to hang out with them, so it's use would be a little "disconnected". Like, absentee voters who are actually living in a different country or something - did you know you can usually vote at your embassy? Wild. They also send out packets you can fill in which correspond to the votes you'd like to make - pretty neat! It's wild how we, in the 21st century, have all kinds of valuable social technologies like "mail in ballots" that people in the communist past had no way of conceiving. Kinda makes me think we should re-approach the design for our socialized infrastructure, something taking the modern social and political capabilities in mind. Sure would be nice if we could focus on our future, the kind that the children of ours sure would like to approach. (speaking as a trans person who won't have children of my own, whether by my body's nature or through the fate of circumstance that leaves me no time to cope.) the future is a scary place. But so too is every place in time. Turns out, the level of fear and anxiety and all that sorta stays the same. It's just a quality of life on our host, that certain variables were optimized for in the genetic coding of our human's possible bio-mechanical communicicative [interactions/patterns] ... anyway, these are the questions about the present I like to ask, questions that can give meaning forth to our [then, future tense] future. Answers can be found by looking the other way - learning what our [then, past tense], selves had marked down as the answer. The trick is matching the current situation onto a comparitively similar experience in the [then, past tense] that we understood to be the answer to our situation back [then, past tense]. And [they, future tense] can look upon our choices and our decisions and our meaningfully applied mechanico-interactions (actions), and from it bring forth new meanings that [we, present tense] have available to address and understand for [us, all tenses]. Call it a form of ancestor worship, applied to the future and to ourselves. A unified dedication to the spirit of our [condemnation, positive tense], our collective geas we all share, our faith in the truth of humanity. Bio-essential truth, if you will. "Humanity" is the label that is applied to us by our genes, and since we share that fact there is nothing that strange about being human. Our natures are as they are, derived from our history in evolution. What features would we like humanity to [behold/become/be-able-to-implement-to-our-own-satisfaction]? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═════════════════════════════════════──────────────────────┴───────────┘ --- #27 fediverse/1237 --- ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ primary conversation spaces in social media should be no larger than the size │ ║ of a conversation. │ ║ │ ║ A few years ago I heard that humans can only really keep track of about 5 │ ║ things before they need symbols to keep track of them. Maybe it was 7, or │ ║ maybe 11, I'm not sure - the exact count eludes me. │ ║ │ ║ But another thing I heard was that we can generally keep track of around 70 │ ║ people in our lives - beyond that it's hard to remember specifics. And yet our │ ║ social media sites gives us *friends for life*, because honestly who's going │ ║ to kick someone off their friend list? │ ║ │ ║ At least, that's how it feels coming from a social background of games. In │ ║ Runescape you'd add someone if they were cool, and completely forget about │ ║ them. Sometimes you'd be out wandering in the world and *you'd actually run │ ║ into them*, and that was just like... the coolest thing. │ ║ │ ║ When I played later games like CoV and WoW everything was more instanced. But │ ║ their chat system was superior, and you could more easily keep chats with │ ║ friends ongoing. │ ╠═════════╗ ┌───────────┤ ║ similar ║ chronological │ different │ ╚═════════╩════════════════════════════════────────────────────────────┴───────────┘ --- #28 notes/networked-computers --- ═══════════════════════──────────────────────────────────────────────────────────── have a thought, just a package of data - send it to a computer, and have the computer process it a little bit. then pass it on. create a circle and you can understand data, move along and you can understand a larger breadth of data. it's literally just snake, except played on a board made out of a network topology diagram. each computer has different programs on it, and they're designed specifically to run on those computers. purpose-built hardware. then a package of data is sent to that computer through a chain of connections. think crossover ethernet cables upon arrival, the computer modifies the data and passes it along to whoever can process it next. the computers are constantly keeping a list of the closest nearby computers for each purpose. it might have like, 2, for a specific program. the older the list is, the larger it can grow - if connections are reliable then the search criteria can expand (distance etc) and the amount of pings between the "known good" computer can decrease. eventually a map will be made, and you can guide the "snake" wherever it needs to go on a strategic level. like... "i need to process some data for this guy in boston so i'm going to send it to this other guy in philly and then maybe a specialist all the way out in detroit, etc. whoever is the most available and the closest (fewest jumps) this way you can have purpose-built machines, sorta like the different parts of the brain that do different things. they're always working, and they can be paid for their labor. boom, market economy! ah but what about aws or azure? well it's like living in a city versus being in the countryside. there's more space, more room to grow... basically a "big fish in a small pond". they'd be useful for more niche things. a but couldn't aws or azure just leverage their monopolistic power (sorta like wallmart did to "mom and pop" stores) and wipe out the rural programs? well maybe. but the real question is why would they? they have the power of reduced latency. they can do all kinds of stuff with that! there's no reason for them to bother with the high latency networks. it's like driving in the slow lane when you don't need to exit for like an hour. well, okay, what's the point then? the point is to be optimal. not for cost, but for throughput. the cost is a consideration, but not something to optimize for - it simply determines timeline. the only reason speed is important is because capitalism - the drive to extinct all competition is inherent in the "for profit" motivation. therefore something else must be optimized for. but how can you quantify the values aside from cost? what are you going to optimize? the same reason why diversity is a strength. more perspectives on the stated goal means more information, as it's passed through a medium that is unique. people grow differently in different conditions. why would you not assume their computers wouldn't as well? use a filter that is defined by the actions taken by the user, and the content they seek to view and store on the computer. have the filters modify the data according to that, and essentially automate hot takes. once you do *that* you can consider all that information gained from everyone's "digital vote" and decide a path forward for humanity. that's essentially what the "meme-o-verse" does already, and the "blogosphere" does the same thing a little more academically. so... compile the hot takes and look for what, an average? no, silly, it's a vote. do the smart choice and do ranked choice, or something like that. heck do different voting styles for different topics, and let everyone who contributes to a topic (by making art, writing poems, w/e think content creators) decide on the voting style. they'd clearly have a favorite, as evidenced by their search history, reddit comments, w/e. try and understand that history and boom you know their vote. but you can't always vote on things. what if it's fine and not busted? well, then there wouldn't be much to talk about it would there? if there's no forest fires, nobody thinks about the forest fire department. if there's no fish at the sushi restaurant, yeah that's a problem and it needs to be solved. maybe there's too many sushi restaurants! maybe we should schedule visits in advance like we do for vacations! maybe we should have, i dunno, more equitable distribution of resources, from each to their ability from each their need or w/e. you know, a UI in a game is an interface to the internals of a computer. they see what you see, and how you act online determines their behavior. they are a digital form of you, like a child follows a parent or a pet learns from a master. so too is an operating system a method of operating both a system, and a user. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧════════════───────────────────────────────────────────────┴───────────┘ --- #29 fediverse/3461 --- ════════════════════════════════════════════════════─────────────────────────────── @user-206 I think forums would be great if you could collapse replies to particular comments, sorta like how you can on Reddit. I think this would encourage discussion and conversation the same way that forums do, while making it easier to get up to speed on topics. Far too often I've looked at a forum and thought "oh hey I'd love to reply to this 40 page long thread, but I don't want to read 40 pages because I want to speak rather than read" ... I don't think that's unreasonable, which I guess is why I gravitated toward Reddit where people are encouraged to speak... downside is, repeated conversations, like you said. There's no perfect solution for everyone =P ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═════════════════════════════════════════──────────────────┴───────────┘ --- #30 fediverse/4029 --- ══════════════════════════════════════════════════════───────────────────────────── what if a very slow LLM continuously generated text and was in a back-and-forth with it's user who guided it through the training process as it set weights as it chose basically, let the computer decide how it wants to be like could even filter it through multiple levels, like, top one is highly intelligent, bottom ones are quick and only producing the vaguest output - but the higher up you go in the tier, the more "up the tree node graph map" you'd be, and the more you could have summarized for you, and passed up a layer. observing multiple places at once, incorporating them bit-by-bit into their digital "me". like, have an LLM or machine learning whatever track a user as they use social media. could do it like a game, where you track the movement of the mouse and eyes or more like a statistical model, where you ================== stack overflow ================ where you measure the quantity of each UI element's uses, and the general context associated with that use. tracking data with data... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═══════════════════════════════════════════────────────────┴───────────┘ --- #31 fediverse/1500 --- ╔════════════════════════════════════════════──────────────────────────────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: LLM-mentioned │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ If you create an LLM that can explain data, then you can use it to explain the │ ║ results of the last computation it ran. │ ║ │ ║ If you could also train that LLM (a statistical model) to generate data, │ ║ through the setting of options in a config file that create the result that │ ║ you define through your interactions with it (and based on the data that it │ ║ explains to the user that is read from the file on the computer that it's │ ║ computing from) │ ║ │ ║ then you could create a generalized personal assistant. All you have to do is │ ║ explain the specific role that it's meant to undertake, (like being a │ ║ secretary for your Discord communications) and the actions that it can take │ ║ (like pinging your cell phone if it's really important) and give it the tools │ ║ to accomplish said tasks (by setting flags in a config file that is then │ ║ interpreted by a local program running on your computer that awaits │ ║ interactions) then it might actually be a bit useful. │ ║ │ ║ Unfortunately tech people are permitted only to seek dollars, so... chatbots. │ ╠═════════╗ ┌───────────┤ ║ similar ║ chronological │ different │ ╚═════════╩═════════════════════════════════───────────────────────────┴───────────┘ --- #32 notes/algorism-neighborhood-distribution-network --- ═════════════════════════════════════════════════════════════════────────────────── Algorism is a system designed to work for any level of organization. It scales. It accomplishes this by abstracting individual needs into communal needs at a certain level of size or complexity, and in doing so it enables people to take responsibility both for their individual lives, but also the lives of the world around them. This increased level of "stake" that people "hold" in their lives will encourage them to develop their surroundings in a healthier way, thus leading to a safer, saner, and more productive society for all. How is this accomplished? There are many aspects to Algorism, and this note is an examination of one particular facet - specifically, the requisition system which delivers goods and services to entities larger than a single individual. It may be best illustrated with an example. Consider a neighborhood - or, even simpler, a suburban street, lined with houses. There may be 20-50 families on that street, depending on it's length, so let's say there's around 30. These families hold a common cause together - they all want their surroundings to be generally pretty nice, clean, and decent. They may share many other things besides, but these are things that most people can agree on. These 30 families need supplies and infrastructure in order to have a good life lived in their small little "town". Some common ideas for unification activities include knocking down the backyard fences and letting them relish the shared safe space for children, gardens, and nature. This is an example of a cultural method for building a "good life" for them, however they need to have some sort of "economic" method of good-life-building as well. The reason I say this is because no matter what level of complexity you reach, there are always economics involved, for an individual distributing blood cells to each of it's fingertips all the way up to families sharing the food on the serving plate at dinner. Go up higher and you have perhaps neighborhoods sharing commonly used tools or resources, then cities and states and countries sharing people, talents, and brotherhood. Economics are a symptom of systems, not power. Power is coercive, it compels others to obey thine will or else face retribution, but systems do not require power in order to function. A system could be as simple as "you scratch my back I scratch yours", which is a simple way that our ancestors learned about basic cooperation. Systems can scale of course, and they need not be comprised solely of verbal, mental, or legal agreements - computer systems, economic systems, spiritual systems, systems of math or physics, all of these things are based on the philosophical discipline known as "logic". Logic is fallible of course, it is certainly possible to create systems of logic which are completely unsound or invalid and which fall apart upon being used for the first time. However, when considered with a scrutinous eye for detail, and referenced to the results of the real world and it's endless permutations, logic can be an excellent tool for developing organization and structure. Both of which are invaluable for all humans when they seek to cooperate or coordinate. If thirty people who lived near each other wanted to cooperate or coordinate on the goal of "building a good life", they might reach for a logical method of developing their surroundings toward how they feel is most suited to their needs and demands. In order to do so, they'll need supply and infrastructure. The question of acquiring such supply and infrastructure is ultimately up to them, but the Algorist way of doing so is to utilize the queue system. This system is related to queues as typically understood only in name and in technicality, for the additional structures built on-top of the queues are more than sufficient to differentiate it. When you, dear reader, hear the idea that you'd have to wait in line in order to get your food at the cafeteria, you may shudder and think about how you'd prefer anything else. After all, that's how they did it in the Soviet Union, and there are plenty of horror stories about how it took 10 years to buy a car, or how the factories were graded based on weight so they'd sneak lead into all their lamps or whatever in order to seem like they were doing well. They gamed the system, in a word. However, America in 2025 is not as simple as the USSR in the mid-1900s. We have computers now. We do not need to coordinate using paper and pencil. This enables us to create things like web-UIs for Amazon, a world-wide distribution network, or to build SQL databases full of every record we could imagine and store it on a computer the size of a brick. There is no end to the power that computers may bring to us, but with great power comes great responsibility, and the pragmatic programmer will work tirelessly to reduce complexity of scale. A queue is a system where the entities who are to be served, delivered, or otherwise operated on are placed in line, and those which are placed first are focused on with priority over those that entered the queue later. There are many types of queues but this is the one we will use for this note. Using this basic definition, we can see that there are many opportunities to implement additional mechanics ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧══════════════════════════════════════════════════════─────┴───────────┘ --- #33 fediverse/2847 --- ══════════════════════════════════════════════════───────────────────────────────── if you want to make an ASI, just build your wires out of computer instead of copper or fiberoptics. like, telephone route switchers relaying conversations, where the conversations take place as like... a rube goldberg machine of processing toward a certain feeling of idea, expressed to another part of the network.icoosjff9ffddsssdfaggssssbwbnuigoopooiiuyioiouuoiifffff;;ssssskllemv0ob jfjgk sorry my cat was typing on my computer. I don't know why she couldn't wait until I was finished but she wanted to be like her mom or whatever so. anyway. right so anyway ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═══════════════════════════════════════────────────────────┴───────────┘