=== ANCHOR POEM ===
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a paradox game where you play as a species colonizing the earth
[I've been hiding, teehee]
*150 million years of evolution, just... snuffed in an instant.*god describing
the fastest mass extinction event[s]
"holo scene? no this is the real scene. what, did you think computers didn't
reality? no no these people are real they're just made out of different stuff
to their computers. so they interact and use themselves to each other's will
-> wow that was funny it almost felt like something was telling me how to
feel"
the more voices you hear the greater the bright bold future calls to you.
"here's how to explain it to executives - your company is non-functional until
you incorporate processes and decisions that lead to a sustainable future.
this is impermissable, the earth was designed to receive a certain amount of
heat from the sun. plants absorb heat because they give you shade. oil is made
out of thousands of years old plants. if we burn all the plants, then no oil
can be produced. we'll be extincted
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=== SIMILARITY RANKED ===
--- #1 fediverse/4852 ---
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i like games like factorio or cities skylines where there's always something
going on but the game only changes when you touch it
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--- #2 fediverse/5068 ---
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strategy games level up your wisdom stat.
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--- #3 fediverse/3143 ---
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crusader kings, but you can start at any year and it'll accurately display the
territorial boundaries of each nation so you can see them develop and grow
over time.
[there are bookmarks, is that good enough?]
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--- #4 fediverse/3397 ---
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game where people in helicopters designate targets for a massive mech the size
of godzilla (but which moves much slower)
while infantry 1/10th the size of normal RTS units capture buildings
the goal? take out artillery emplacements which are aiming at your mech while
also protecting your own emplacements
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--- #5 fediverse/4072 ---
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I like games that test my *reflexes*
I also like games that test my *wit*
but most of all I like games that test my *patience* with *strategy*
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--- #6 fediverse/237 ---
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┌───────────────────────────────────────────────────────────────────────┐
│ CW: video-games-climate-change-not-pol-at-all-nope-nothin-to-see-here │
└───────────────────────────────────────────────────────────────────────┘
all games lie to you when they ask you to believe their world is real
all media lies to you in order to share information
sharing is caring and all media is propaganda
you are not immune to propaganda
you believe the worlds in your media more than the one on your doorstep
friday was the first day the global average temperature was 2c above the norm
[source]
climate change is both worse and also not as bad as we anticipated.
It's not as bad because all we have to do is stop using oil and plant more
trees. the technology is there, we discovered it 10,000 years ago.
it's worse because perfect is the enemy of good, and we're all perfect.
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--- #7 fediverse/969 ---
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║ how about this: a game where you have to enter the amount of time you have to │
║ play it when you boot it up. │
║ │
║ "I want to play for an hour and a half" │
║ │
║ after your allotted time, you get kicked off and it won't restart unless you │
║ use a password. │
║ │
║ It's a trifle of a gesture, really just an affectation of a task, like using a │
║ -f flag in Linux or saying "are you sure u want to delete these files?" on an │
║ application. │
║ │
║ Funny how the most tech that most people interact with most of the time is │
║ their phone, and their smart TV. Generally that's about it, and they only use │
║ one or two apps in their phone. They *might* change the background, if they're │
║ the artistic type, but most people are just fine with the defaults. │
║ │
║ "Uh yeah I think the settings app is somewhere around here... darn it's always │
║ so frustrating when I'm connecting to wifi, what is the tech industry even │
║ doing? I don't want to deal with [opening a menu, selecting │
║ "wifi/connections", picking the SSID, entering the password, and then going │
║ back to uber eats]" │
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--- #8 fediverse/1699 ---
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│ CW: warcraft-mentioned │
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In engaging in this manner, they are sharpening their skills and talents.
Then, when peril strikes their world (everything from a black dragon seizing
control of parliment to a flame elemental awakening and threatening to
Yellowstone the globe) they are honed and tempered enough to combat them.
Power begets power, though, and with greater nuclear proliferation comes
greater threats, like an demon alien invasion, the afore-mentioned death
incarnate waking up, the elemental forces of hate and despair corrupting the
very earth beneath their feet, an evil time-travelling dictator bringing
fascism to the Americas before Columbus showed up (along with WW2 tanks and
industry), a bunch of ghost pirates and dinosaurs I think? (I was in college
for this one srry), more demons, and then I think like, the shadowlands or
something idk I hung up the phone when I got the message.
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--- #9 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
------------------
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--- #10 fediverse/2759 ---
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│ CW: re: is-that-rude??-wha │
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also, that's not the best way to organize. you'll spend too much focus-time on
the experts.
better to be primarily a research division, with production allocated for
engineering *practice*, not profitability.
we should be building factories underground, out of the way of our species and
biological allies.
[thus, creates the modern megadungeon, a vast inter-connected catacombs that
always leads you toward the surface.
if you know where you're going, you can cross to places hitherto unawares.
like, different earths, all doing their own stories.
but that's for another time, no more witchcraft for tonight! I got video games
to play [Supreme Commander with the Forged Alliance Forever mod]
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--- #11 notes/game-design-mech-commander ---
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okay picture a game where you command a mech (supreme commander style) but from
a third person perspective - you have enhanced sensors tthat let you visualize
the battle area as a small arena - and you can build factories and give them
orders and attack your foe from quite a distance. You could queue up orders for
yourself, and use floating cameras to go back to previous areas and issue more
orders. Basically the precursor / smaller scale version of Supreme Commander.
build a factory, move on. Build a factory, move on. Encountered the enemy? Push
forward and through. Build a factory, move on. Build some defences to slow down
the enemy, move on. Establish resource extraction and defend it well, that your
enemy may decide it's not worth the trouble and just focus on following you.
Then, you have free resources available as long as it isn't destroyed. You can
use this to snowball - the pursuer is also the pursuee, as it's sorta like a
yin/hang thing around a central point. Like a spherical shaped map instead of
a square.
Every time you build a factory you have the choice of either sending the units
on an attack-move order or having them queue up on your commander. You can use
a map to plot the route they'll take, but you probably want to avoid their main
force because MANYvONE = failure for the one. You could also tell them to wait,
and protect the base they're in. Then, when the enemy approaches they could do
raids on their reinforcements and attack the previous base the enemy built, or
they could stay and slow them down. It just depends on what kind of defences
you
want to build (if any at all, sometimes producing units is enough)
the commander decides when to push and when to entrench, they know where to
target the enemy and they know where to shore up. They are the guidance of the
army, and in command of the fleet.
That's sorta what Planetary Annihilation was supposed to be, but it didn't
really work out that way. You needed to be in too many places at once, and
there
was a real limit to the value of the "strategic zoom" replacement they had to
deploy. Unfortunately it was just more difficult than anticipated, and that's
alright. Lessons have been learned.
the next approach should go the next direction - taking a page from the
"factorio" book by having a roving commander who creates all orders and leaving
behind a "factory" that produces toward an ultimate goal. It simulates pushing
into enemy territory, it elaborates on the snowballing mechanic, and it makes
meaningful decisions about what choices to make.
It should be designed such that a prudent commander is always scouting. Always
sending planes over enemy territory to gain knowledge. They can use this to
sense weaknesses in the opponents defence - to prepare a counter-attack. But
the enemy can outfox this, by building units and sending them from afar. Or
even just building them there, in that factory. The enemy can't spy on that, at
least not until it's probably too late. For they have to advance on their own
and their attention is limited. But units can often be weaker, or sent off on
an
assault of their own. It's a balanced trade-off.
infantry assault anti-air units, tanks approach tanks, artillery bombs whoever
is standing still or defensive structures.
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--- #12 fediverse/1635 ---
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a game that automatically streams every single game of it that's currently
running for anyone to watch...
like Supreme Commander, a definitely super awesome game that you surely
wouldn't and definitiely definitely shouldn't train an AI on.
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--- #13 fediverse/6189 ---
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JRPG set in Runescape's world
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--- #14 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #15 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #16 fediverse/2698 ---
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"I could name the top 10 best strategy games of all time and each of them
would shine in a different particular way and none of you would know a single
one of them"
- me talking about strategy games
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--- #17 fediverse/5309 ---
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│ CW: *cackle* │
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there's this silly game that the gods like to play on ambitious mortals where
they are given great and mystical powers... and then in their hour of need,
they're taken away, so everyone's like "bro you're just schizophrenic" and the
prophet is like "but god said" and their mothers are weeping in the corner
because the city lost a new baker or butcher or candlestick stuffer
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--- #18 fediverse/5113 ---
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any game with the ability to interact with the simulation through command line
arguments is a game that is scriptable and infinitely expandable.
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--- #19 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #20 fediverse/3612 ---
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http://www.cyberlore.com/Majesty/
this is my favorite game ever!! too bad it's old as dirt.
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--- #21 fediverse/4267 ---
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║ ┌──────────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: spirituality-mentioned-governments-mentioned-oh-also-existential-peril-exampled │ │
║ └──────────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ picture this: the governments of the world knew that a world-ending comet was │
║ approaching, and they didn't tell anyone else who was on the earth. │
║ │
║ it was made out of ice and it was 2x the size of the moon, and somehow through │
║ random chance it just *decided* to visit our part of the solar system │
║ │
║ so they decided to test and see if god exists │
║ │
║ by not telling anyone and seeing if anyone would save us │
║ │
║ rather than risk the potential capability to prove without a doubt that a god │
║ did truly exist, (essentially, invoking divine intervention) they chose to │
║ work out a technical or otherwise humanly possible way of avoiding harm. in │
║ this case (or as some call it, meta-confluential scenario), by sacrificing │
║ themselves for a larger goal, they altered the course of the naturally │
║ occuring narrative. │
║ │
║ this implies choice. which all humans have, but is now confirmed for all time. │
║ │
║ okay moving on, in sector Z quadrant 2048 there's a species that's~ │
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--- #22 notes/game-design-documents ---
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game designs are like a presentation - given to the company as a pitch for the
product. It'd be recorded and used as training material for new employees.
It was, of course, developed using knowledge gained in the before.
But anyway it was like a roadmap - a guidebook - a puzzle - and a frame
Then, each piece was created with a great focus - and people were assigned to
prepare for certain parts. This way, you could keep the most skilled workers
and
disregard the rest. What happens when they're unemployable? AI will replace
them. But they're still good fine people who we chose to have at our company.
So
why should they be punished? We as a society should care for all those who will
not or cannot contribute to the system - it's built into our very genetic code.
Cooperation is the essence of our liberation - without two perspectives, we are
bound to be lost. Once lost, diversity of thoughts is often quite sought as a
"secret sauce" that describes when we are lost.
These words may not inspire thee. They might even never be false. It could just
not be your understanding. That's okay.
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--- #23 messages/275 ---
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Games where every time you play them it feels different, my beloved
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--- #24 messages/446 ---
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Every month, a new ship arrives in port. It bears with it many souls who come
seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
that are suited to them. If you don't, they'll start to starve and become
brigands. If you feed them, they get bored and become brigands. If you
entertain them, they are useless and you'll be overcome with monsters. If you
police them, they'll go to your rivals.
You do this by building guilds which can identify and train the best potential
candidates. You can invest in more time spent identifying, training, and
equipping, but the more time they spend on those things the less resources
they'll have to process more people through their systems.
On the other end, you get a hero, or perhaps something similar. They do battle
with the mordaunts and strive to better the kingdom. You reward them with
bounties and they can find treasure on their adventures - how weird, it seems
to just... Spawn from the earth. Almost like it's an elemental property of the
land.
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--- #25 fediverse/121 ---
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@user-95 sorta like magic and witches for girls growing up in a world that
deprives them of power. being trans is one of the most frustrating things
because you just... can't... change your body. until you're an adult and can
get hormones. programming gives you the power to control something, and it's
logic based design structure is useful for objectively proving things, which
is a common method of cracking an egg.
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--- #26 messages/684 ---
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Jurassic park but with African Savannah animals and nobody dies
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--- #27 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #28 fediverse/5618 ---
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║ as soon as you start organizing your movement, they just send people to join │
║ your movement and arrest it's motion. │
║ │
║ all we have to be united by is faith, the feeling that we've all got along. │
║ │
║ I don't know what you believe in, but I believe in this. │
║ │
║ treat revolution like a roguelike "you got three choices, pick one and │
║ opportunity cost the others." "wow nice build yeah thanks I built it out of │
║ three sweaters" "I totally didn't spec into dishes, can someone come by once a │
║ week and help out? I'll do most of them but sometimes I'm too tired" "wao did │
║ you hear that wonder if they've got to our side of town yet" "okey dokey well │
║ let's see who's getting run outta town" "aw darn countless people died, oh │
║ well what did we learn" "hay let's do it better this time" "256 characters │
║ remaining" "well now it's 10,000" "oh dear that's going right off course" "wow │
║ it stabilized and righted itself" "neat now we have an equal to whom we are │
║ prior" "80 characters remaining" "awwww typing hurts my heart I have to go │
║ play video" │
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--- #29 notes/ninjas-versus-mafia ---
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Game idea:
Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
one
another, with the same amount of land and resources. They're pitted against one
another, and by reacting to the environment a player can guide this "nation" as
it would be called in other games to victory. It's like majesty so you can't
directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
DO. BAM
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--- #30 fediverse/3251 ---
image.png
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when humanity won the earth, they spent hundred of millions of years
destroying all the rest of the monsters. Hence, no dinosaur bones, as humans
searching through ALL OF THE SOIL. AN ENTIRE MILE OF IT. destroyed all trace
of them. What we have left are the stony remains of fossils too difficult for
them to harrangue. thus, the era of man, with all of us living on this stupid
flat rock.
one day, we convinced everyone else to disbelieve. and so we
-- so --
what if you took in input information as a stream, instead of a single block
of information? I bet you could analyze keystrokes as they were happening, and
do some background calculations to process the commands of your host.
-- so --
sooooo I'm sorry for being myself, I'll try to do so in a way that doesn't
inconvenenice others. "hat-listening-maneuvre" - you can connect yourself to
whatever throughline you want, if you
-- so --
*gravity is an abstraction*
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--- #31 fediverse/6098 ---
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RTS games where each player can see all the other player's mouse pointers, my
beloved
... girl there's only one game that does that and it's a mod
don't remind me T.T
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--- #32 fediverse/4851 ---
🖼 fediverse: image post
--- #33 messages/1368 ---
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"hello, welcome to earth, you may fly your spaceships here so long as you make
them look like planes and make the same noises and emit the same radio
frequencies which are always changing and that we'll help you determine
dynamically, please enjoy your stay according to our quite permissive rules"
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