=== ANCHOR POEM ===
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put the variable type at the front of the variable and 90% of your type errors
will dissapear
like...int int_main(){ return 0; }
orint int_modulation_gauge_percentage_point_plus_or_minus_engagement = 0;
seeeee if the "int" value is at the start of the name then you can do this
too:double double_modulation_gauge_percentage_point_plus_or_minus_engagement =
0.0;
then when you go to fill in an "int" value you know to use the one that has
the "int" value at the beginning (doh)
(do you really think they haven't tried that already? it... sorta worked.
people started doing things like "int int_a; int int_b; int int_c;" and such
and that got confusing pretty quick because the letters weren't at the start
of the word. So for some situations we would mirror them like so: "int A =
int_a; int B = int_b; int C = int_c;" and then just use the capitalized
letters.
... just don't forget to update the original teehee (this is why we invented
shadowed variables)
wait, no I meant pointers !!~! -.-
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=== DIVERSITY RANKED ===
--- #1 messages/527 ---
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could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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--- #2 messages/5 ---
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--- #3 fediverse/3184 ---
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"reboost with content warning" would be quite nice 🥰
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--- #4 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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--- #5 fediverse/4986 ---
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Fury is not the same thing as rage.
Fury is focused determination.
Rage is unbridled anger.
Rage blinds you. Fury guides you.
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--- #6 messages/4 ---
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--- #7 messages/1098 ---
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Trust is a handshake because both partners have to reach for it.
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