=== ANCHOR POEM === ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ an fps map where one team has the height advantage (battlements on a castle │ ║ perhaps) and the other has to push through their field of fire to get to the │ ║ objective │ ║ │ ║ the trick is that the people on the ground have hitscan weapons, but the │ ║ people on the high ground have slower projectiles. Meaning the snipers have no │ ║ cover, and the rocket launchers don't need to dodge. │ ║ │ ║ I believe this would upend the traditional dynamic and reduce the negative │ ║ aspects of both playstyles - traditionally, snipers will getcha from halfway │ ║ across the map (but really they are much closer and in cover, you just didn't │ ║ see them, n00b) while projectile classes need to dodge (skillfully) and get │ ║ close enough that their attacks have a chance of hitting the target. │ ║ │ ║ In the proposed map style, snipers would get no cover but be forced to dodge, │ ║ introducing variability to their aiming in a way that may be more fun to some. │ ║ In addition, the projectile classes must take care to utilize cover │ ║ effectively without falling off the thin battlements. │ ╠═════════╗ ┌───────────┤ ║ similar ║ chronological │ different │ ╚═════════╩════════════════════════════════────────────────────────────┴───────────┘ === DIVERSITY RANKED === --- #1 messages/527 --- ═════════════════════════════════════════════════════────────────────────────────── could give us some experience organizing small, short-term projects to accomplish specific goals and tasks in an ad-hoc way that relied less upon procedure and more on "I think so-and-so knows something about that, they were looking into those files and posted a breakdown of how they work yesterday" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧══════════════════════════════════════════─────────────────┴───────────┘ --- #2 messages/5 --- ─────────────────────────────────────────────────────────────────────────────────── ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘─────────┴───────────────────────────────────────────────────────────┴───────────┘ --- #3 fediverse/3184 --- ═══════════════════════════════════════════════════──────────────────────────────── "reboost with content warning" would be quite nice 🥰 ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ --- #4 messages/4 --- ─────────────────────────────────────────────────────────────────────────────────── ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘─────────┴───────────────────────────────────────────────────────────┴───────────┘ --- #5 messages/1098 --- ═════════════════════════════════════════════════════════════════════════────────── Trust is a handshake because both partners have to reach for it. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═══════════════════════════════════════════════════════════╧══─────────┘ --- #6 fediverse/4986 --- ══════════════════════════════════════════════════════════════───────────────────── Fury is not the same thing as rage. Fury is focused determination. Rage is unbridled anger. Rage blinds you. Fury guides you. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═══════════════════════════════════════════════════────────┴───────────┘ --- #7 fediverse/1028 --- ════════════════════════════════════════════─────────────────────────────────────── there's this really fun video game I like to play called "Legion TD 2" - it's based on a Warcraft3 mod. In this game, you make tactical and strategic decisions on a fixed term - a competitive game between 4 or 8 players with an incredible array of randomness. it teaches you to work with what you got, and to make decisions based on your opponent's weaknesses. Good luck figuring out what they are, though, as you can't just memorize them out of a book. You need to adapt, in the moment, to the decisions of your foes, while primarily focusing your attention on accomplishing a different task. I really like it because it's taught me to be strategic in plenty of other ways. I used to love the game Overwatch because it required adaptibility. The game was always changing, so no strategy stuck forever, but every match you'd play against a slightly different opponent. but then Blizzard changed the game because they wanted to make more money, and it got worse and worse at what I liked about it. Sadface. : ( ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧═════════════════════════════════──────────────────────────┴───────────┘ |